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Seymour, G. (2017, June 26). How to inspire students to be compassionate makers. Retrieved from Ideas & Inspiration from Demco website: http://ideas.demco.com/blog/inspire-students-compassionate-makers/
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Bayliss, Sarah. (2016, March 31). Steampunk, SLIME, and Game Design: Lead the Change Fast-Learning Sessions. School Library Journal. Retrieved from http://www.slj.com/2016/03/technology/steampunk-slime-and-game-design-lead-the-change-fast-learning-sessions/
Graves, C. (2016, June 20). #CapMakerFaire – Advocating for library makerspaces [Blog post]. Retrieved from Create + Collaborate Innovate website: https://colleengraves.org/2016/06/20/capmakerfaire-advocating-for-library-makerspaces/
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Fleming, L. (2017, April 4). Out of the Box Approach to Planning Makerspaces [Blog post]. Retrieved from Worlds of Learning website: http://worlds-of-learning.com/2017/04/04/box-approach-makerspaces/
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Hanson, J. (2016, February 29). Making, With a Rube Goldberg Twist. School Library Journal. Retrieved from http://www.slj.com/2016/02/students/making-with-a-rube-goldberg-twist/#_
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Rendina D. (2017, April). 5 Makerspace Projects for Teen Tech Week: Be the Source of Change [Blog post]. Retrieved from Ideas + Inspiration from Demco website: http://ideas.demco.com/blog/5-makerspace-projects-teen-tech-week-source-change/