Seymour, G. (2018). Makers with a cause: Creative service projects for library youth. Libraries Unlimited.

Seymour, G. (2018). The inclusive makerspace: Working with English language learners and special education students. In H. Moorefield-Lang (Ed.), School library makerspaces in action. Libraries Unlimited.

Seymour, G. (2018, Mar. 28). 5 Autism-friendly Maker Activities + Programming Tips. Retrieved from Ideas & Inspiration from Demco website:

Seymour, G. (2018, Jan. 23). 8 Ways to build a more inclusive makerspace. Retrieved from Ideas & Inspiration from Demco website:

Seymour, G. (2017, June 26). How to inspire students to be compassionate makers. Retrieved from Ideas & Inspiration from Demco website:

Seymour, G. (2017, February). Global Themed Big Read: A View of English Language Learners Participation. School Library Connection.

Seymour, G. (2016, June). The Compassionate Makerspace: Grief and Healing in a High School Library Makerspace. Teacher Librarian.

Holzweiss, K., & Seymour, G. (2016, Oct.). Community Action and the Student Maker. School Library Connection.

Holzweiss, K., & Seymour, G. (2016, May 27). Making is a community event [Blog post]. Retrieved from edu@scholastic: Scholastic’s blog about education and learning website:

Holzweiss, K., & Seymour, G. (2016, January 26). We Get Long Island School Librarians Hooked on Making! School Library Journal. Retrieved from

Agosto, D. E., Couch, N., Mendelsohn, A., Metzger, M., Seymour, G., & Tobin, G. (2014). Getting the most from Teen Tech Week: Lessons from the TTW survey. Young Adult Library Services, 12(4), 4-9.


Gina Seymour | Movers & Shakers 2017 – Change Agents: Maker, with Care. (2017, March 16).  Library Journal. Retrieved from

Vercelletto, C. (2016, Oct. 31). Struck by Tragedy a NY High School Heals Through “Compassionate Making”. School Library Journal. Retrieved from

Wheelock, A. (2015, November 23). #nyscate15 Coffee with a Geek Interview with Gina Seymour [Video file]. Retrieved from


Holzweiss, K. (2016, November 21). Bling your badge [Video file]. Retrieved from

Mentioned In

Bayliss, Sarah. (2016, March 31). Steampunk, SLIME, and Game Design: Lead the Change Fast-Learning Sessions. School Library Journal. Retrieved from

Graves, C. (2016, June 20). #CapMakerFaire – Advocating for library makerspaces [Blog post]. Retrieved from Create + Collaborate Innovate website:

Graves, C., Graves. A., & Rendina, D. (2017). Challenge-Based Learning in the School Library Makerspace. Libraries Unlimited.

Fleming, L. (2017). The Kickstart Guide to Making GREAT Makerspaces. Corwin.

Fleming, L. (2017, April 4). Out of the Box Approach to Planning Makerspaces [Blog post]. Retrieved from Worlds of Learning website:

Fleming, L. (2016, May 13). Themed making [Blog post]. Retrieved from Worlds of Learning website:

Hanson, J. (2016, February 29). Making, With a Rube Goldberg Twist. School Library Journal. Retrieved from 

Lacey, R. (2017, Winter). A surplus of soft skills: Educators find an ideal approach to teaching problem-solving, creativity, teamwork and grit. District Administration (Special Report, Makerspaces: Meeting of the Mindsets), 23-26. Retrieved from

MakerSpaces Encourage Higher Level Thinking Skills. (2016, March). Dialogue, 10.
Retrieved from

Rendina D. (2017, April). 5 Makerspace Projects for Teen Tech Week: Be the Source of Change [Blog post]. Retrieved from Ideas + Inspiration from Demco website: